This text covers the information on the following maps:

sw_deathstar
sw_bespin_v2
dm_worx
dm_cave
dm_playclub
dm_trax
dm_lockdown
dm_ut_serpentine_v1
dm_outpost29
dm_outpost29se
dm_damaster
dm_marinebase



Hello all Here is another set of 12 custom maps for avp2 from HHO
all maps will be included in UMP2 mappack

maps are :

Sw_deathstar     STAR WARS MAP FOR AVP2 
Things added Music can be turned or off,,hacking AI drone,,,LIFTs, TRIGGER STEAM on and off,,trackor beam dangerous


Sw_bespin_v2    STAR WARS MAP FOR AVP2
Music can be turned off or on ,,1 model can be activated on or off for show same as my other releases.
These maps are for king kennys star wars mod If you want full star wars experience then use kings SW mod 
But maps can be played with out the mod,,
both maps built by myself with lots of testing from king kenny and 00
Thanks for testing guys.


more new maps from HHO :

SW_DEATHSTAR all new map_ I can say its been about 1 year building,,testing,,changes lots <<<HAVE FUN.

SW_BESPIN_V2  all new fixed up and lots of fun now--this map was months to build.

DM_worx-- group of ed files files I found on web so I  made a map from those tossed away maps so I fixed them up compliled together 3 weeks to build and fix.

DM_cave----map found on web so I fixed this map now is playable 1 week to fix no credit on build.

DM_playclub---another map found on web so I fixed it up now is a playable no credit on build. 3 weeks fixing and texturing map and adding all nessary avp2 stuff.
and I used the same sound file from gasolination map Bar music.

DM_Trax---If you feel like superman then this map is for you ,FLY HIGH,,,fly modes can be turned off,,on and rocks can be added for some extra cover play it you see what I mean,,,lol 
This Big model is part of a unreal map I managed to get 1 working from UT2004 great game if you never tried it get it. the flky mode will cause some friction against player
but can be turned off or on if desired.

DM_lockdown---found this map on the web so I just fixed up lots on this map and added a few things. I dont take any credit on build. just fixed a pile of brush errors,

DM_UT_serpentine_v1  ---I released a few copys of this before with custom textures maps were a bit laggy so i went back 
Fixed up map and added a few more items less lag now. and lots of fun  from Unreal tournament 2003 map 

DM_outpost29  a shooting AI map have fun blasting up aliens and your buddies. map 2 weeks to build and lots of testing help from 00.
map was based on star ship troopers map, level called outpost 29

DM_outpost29SE- same as above but more added like (((deathmancers  pilot halls nice piece of work))) and moved around the AI more dark more sounds. more spooky enviroment.

DM_damaster another map found on web--No credit on build  Just fixed it lots is now playable.

DM_Marinebase  
a old map of mine from ump1 mappack so I went back and fixed it, now less lag on map ,,lots of goodies,,more detail
map is TDM_DM_EVAC

SOME DEDIT INFORMATION__________
ED working copys of maps or levels 
all the fun is here build something cool ,,Different,,exciting,,,]

Last Notes:
Im including all the working ED files so if anyone wants to make a single player map or evac,,skm ETC your allowed no need to ask, 

Please note, the ED files will most likely not accompany UMP2, but they'll still be available for download at: www.avp2maps.com 

all dedit avp2 stuff was free.
so I feel I,m giving something back to help others starting this avp2 mapping thing,, I spent few years,,many hours ,,testing objects,textures,sounds,controls, and have had many headaches building and fixing this stuff.
Ive also Learned from avp2 mappers ,,modders,,Ive looked at how many prefabs, maps etc were made and still get confused by some.
all i can say is ___Time consuming making this stuff.





These maps also have some cool prefabs of desk lamps..light fixtures,,models,,etc  you can copy and paste anything into your own map project.
I used the Test Build levels like these for king kennys star wars MOD called  ,,test 1 ,,test 2,,test 3,,test 4 ed   all have lots of pre_builds,,props,,models you can see 
how some of this stuff is made use any you like they just good for reference so no need in testing lots of times to see how something
works. something like texture panning you say how i do that ,,there is a few textures panning in those prefab test EDs take a look at them. added fly volumes,,lightgroups, earthquakes, rain volumes,,water volumes these are in the maps
or in the test Eds.  remember all EDs are included.

so enjoy all the DEDIT  ED. theres gotta be something you like or need,,info,,or just to explore them.
Remember if any textures are missing in any ED maps or TEST eds you need the textures from UMP2 or the king kennys star wars mod
or just re---texture with avp2 textures or you will see some models ,,props nothing but colors.




TIPS
making maps use smaller textures in size less lag if they smaller.
if a world model or brushes dissapear check the brushs must be set to NO snap true and if they still cause problems bind 
to a transulent world model. or join models together so you dont have thousand brushes all over the place.
when processing maps look at the PROCESSOR window pay attention to the brush errors or leaks. copy the numbers you see paste into notepad,,cause you will be closeing the processing window.
look at the maker to selection click green button and paste the line of numbers in to find where the error is. do this to all the number lines one at a time. where the marker goes sometimes you cant see the problem.
but most of the time there is a brush in that area that has the no snap false setting.  set it to no snap true.
I try not to use detail 1 brushs  anymore they cause more problems what there worth. use all detail 0,,no snap true
and join models,,or crates together in small areas ,,i process maps fast this way and they all turn out with minor problems.
and sometimes none at all ,,  maps should process less than a few minutes i made deathstar big map process less than 2 minutes, at over 84% from 100
bespin map process less than 2 minutes at 94.25% from 100

Terrain object should only be used on Terrain brushes and set to lightmap false.

if you get really bad laggy maps ,,check first what you can remove
if its a box then remove the sides the player cant see,,cuts down on polies ,,keeps your DAT smaller and ED file.

example--CTRL-J to unjoin walls or a box then hold the CTRL and click the side to unlightin it or unjoin the one side ,,then press CTRL-J to join the others back together
now hightlight the brush or side you deselected then delete it. do the same to all the brushs.





INSTALLATION for UMP1
copy all the dats into the worlds\multi\dm folder in UMP1 But if you have UMP2 you dont need these maps.
Now the sw_deathstar.rez put in the custom folder type in command line -rez custom/sw_deathstar.rez
If you dont have a custom folder make 1

now if you use both deathstar map and ump1 or a maps folder command line may look like this examples only::

-rez ump1 -rez custom/sw_deathstar.rez

-rez maps -rez custom/sw_deathstar.rez

-rez maps

-rez ump1

-rez ump2







INSTALLATION for UMP2  ------see read me notes with ump2 mappack.






APRIL 19th 2006 hudson hicks ontario
HHO
www.avp2maps.com

keeping avp2 alive